Device comparison

Anbernic RG-351M vs. ClockworkPi GameShell

Compare specs, emulation support, community reviews, ownership, and play history.

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With

RG-351M
GameShell

Shown to scale from each device’s real-world dimensions.

Quick verdict

Best value
RG-351M
Better screen
RG-351M
More portable
GameShell
Newer model
RG-351M

Main differences

  • Anbernic RG-351M has similar emulation coverage to ClockworkPi GameShell.
  • Anbernic RG-351M is about $19 cheaper based on catalog pricing.
  • Anbernic RG-351M is roughly 8% smaller and 39% lighter.
  • Anbernic RG-351M has a 60 Hz IPS screen, versus 60 Hz TFT on ClockworkPi GameShell.
  • Anbernic RG-351M runs EmuELEC, 351ELEC, ArkOS, Batocera, Lakka, 351Droid (Lineage 18.1 / Android 11); ClockworkPi GameShell runs Clockwork OS.

Anbernic

RG-351M

Details
Price
$140
OS
EmuELEC, 351ELEC, ArkOS, Batocera, Lakka, 351Droid (Lineage 18.1 / Android 11)
Released
Jan 2021
Up to
DS
Screen
3.5 inch IPS
Weight
271 grams

No reviews yet

0 collectors

ClockworkPi

GameShell

Details
Price
$159
OS
Clockwork OS
Released
Jan 2018
Up to
PS1
Screen
2.7 inch TFT
Weight
195 grams

No reviews yet

0 collectors

Specs

BetterWorse

SpecRG-351MGameShell
Price$140$159
OSEmuELEC, 351ELEC, ArkOS, Batocera, Lakka, 351Droid (Lineage 18.1 / Android 11)Clockwork OS
Screen3.5 inch2.7 inch
Aspect ratio3:24:3
Resolution320 x 480320 x 240
PanelIPSTFT
ChipsetRockChip RK3326Allwinner R16-J
CPUCortex-A35Cortex-A7
GPUMali-G31 MP2Mali-400 MP2
StorageExternal MicroSDInternal MicroSD
Battery3500 mAh1020 mAh BL-5C
Weight271 grams195 grams
Dimensions151.5 mm x 70 mm x 18 mm136 mm x 85 mm x 24 mm
Video outNoYes
BluetoothNoYes

Emulation

Excellent › Good › Playable › Limited › Unsupported

SystemRG-351MGameShell
Classic systems
Game Boy
NES
Genesis
GBA
SNES
PS1
Mid-generation systems
DS
N64
Dreamcast
PSP
Saturn
Sixth-generation systems
GameCube
Wii
PS2
Modern systems
3DS
Switch
Wii U
PS3

Emulation source notes

  • RG-351M DS: Nintendo DS: Most games playable at full speed, a few games have lower frame rates but still mostly playable with frameskip This device does not have a touchscreen, so you won't be able to play DS games that rely heavily on the touchscreen
  • GameShell DS: Nintendo DS: Most games playable but mostly with frameskip, struggles with harder to emulate games This device does not have a touchscreen, so you won't be able to play DS games that rely heavily on the touchscreen
  • RG-351M 3DS: Nintendo 3DS: Either cannot run any games at all or games are unplayably slow
  • GameShell 3DS: Nintendo 3DS: Either cannot run any games at all or games are unplayably slow
  • RG-351M GBA: Nintendo Game Boy Advance: Almost all games playable at full speed without frameskip
  • GameShell GBA: Nintendo Game Boy Advance: Almost all games playable at full speed without frameskip
  • RG-351M N64: Nintendo 64: Most games playable but mostly with frameskip, struggles with harder to emulate games
  • GameShell N64: Nintendo 64: Most games playable but mostly with frameskip, struggles with harder to emulate games
  • RG-351M NES: Nintendo Entertainment System: Almost all games playable at full speed without frameskip
  • GameShell NES: Nintendo Entertainment System: Almost all games playable at full speed without frameskip
  • RG-351M PS1: Sony Playstation: Almost all games playable at full speed without frameskip
  • GameShell PS1: Sony Playstation: Almost all games playable at full speed without frameskip
  • RG-351M PS2: Sony Playstation 2: Either cannot run any games at all or games are unplayably slow
  • GameShell PS2: Sony Playstation 2: Either cannot run any games at all or games are unplayably slow
  • RG-351M PS3: Sony Playstation 3: Either cannot run any games at all or games are unplayably slow
  • GameShell PS3: Sony Playstation 3: Either cannot run any games at all or games are unplayably slow
  • RG-351M PSP: Sony Playstation Portable: Most games playable but mostly with frameskip, struggles with harder to emulate games
  • GameShell PSP: Sony Playstation Portable: Only the easiest to emulate games are barely playable
  • RG-351M Wii: Nintendo Wii: Either cannot run any games at all or games are unplayably slow
  • GameShell Wii: Nintendo Wii: Either cannot run any games at all or games are unplayably slow
  • RG-351M SNES: Super Nintendo Entertainment System: Almost all games playable at full speed without frameskip
  • GameShell SNES: Super Nintendo Entertainment System: Almost all games playable at full speed without frameskip
  • RG-351M Wii U: Nintendo Wii U: Either cannot run any games at all or games are unplayably slow
  • GameShell Wii U: Nintendo Wii U: Either cannot run any games at all or games are unplayably slow
  • RG-351M Saturn: Sega Saturn: Only the easiest to emulate games are barely playable
  • GameShell Saturn: Sega Saturn: Only the easiest to emulate games are barely playable
  • RG-351M Switch: Nintendo Switch: Either cannot run any games at all or games are unplayably slow
  • GameShell Switch: Nintendo Switch: Either cannot run any games at all or games are unplayably slow
  • RG-351M Genesis: Sega Genesis / Mega Drive: Almost all games playable at full speed without frameskip
  • GameShell Genesis: Sega Genesis / Mega Drive: Almost all games playable at full speed without frameskip
  • RG-351M Game Boy: Game Boy / Game Boy Color: Almost all games playable at full speed without frameskip
  • GameShell Game Boy: Game Boy / Game Boy Color: Almost all games playable at full speed without frameskip
  • RG-351M GameCube: Nintendo GameCube: Either cannot run any games at all or games are unplayably slow
  • GameShell GameCube: Nintendo GameCube: Either cannot run any games at all or games are unplayably slow
  • RG-351M Dreamcast: Sega Dreamcast: Most games playable but mostly with frameskip, struggles with harder to emulate games
  • GameShell Dreamcast: Sega Dreamcast: Most games playable but mostly with frameskip, struggles with harder to emulate games

Frequently asked

What's the difference between the Anbernic RG-351M and the ClockworkPi GameShell?
Anbernic RG-351M has similar emulation coverage to ClockworkPi GameShell. Anbernic RG-351M is about $19 cheaper based on catalog pricing. Anbernic RG-351M is roughly 8% smaller and 39% lighter. Anbernic RG-351M has a 60 Hz IPS screen, versus 60 Hz TFT on ClockworkPi GameShell. Anbernic RG-351M runs EmuELEC, 351ELEC, ArkOS, Batocera, Lakka, 351Droid (Lineage 18.1 / Android 11); ClockworkPi GameShell runs Clockwork OS.
Which is cheaper, the Anbernic RG-351M or the ClockworkPi GameShell?
The Anbernic RG-351M is the cheaper of the two at around $140, roughly $19 less than the ClockworkPi GameShell based on catalog pricing.
Which is newer, the Anbernic RG-351M or the ClockworkPi GameShell?
The Anbernic RG-351M is the newer model, released in 2021.

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