Device comparison

Anbernic RG405M vs. KinHank K56

Compare specs, emulation support, community reviews, ownership, and play history.

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RG405M
K56

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Quick verdict

Best value
K56
More portable
RG405M
Newer model
K56

Main differences

  • KinHank K56 has similar emulation coverage to Anbernic RG405M.
  • KinHank K56 is about $18 cheaper based on catalog pricing.
  • Anbernic RG405M is roughly 38% smaller and 15% lighter.
  • KinHank K56 runs Android 14; Anbernic RG405M runs Android 12.
  • KinHank K56 is highlighted for Dreamcast, PSP, N64, PS1; Anbernic RG405M is highlighted for Dreamcast, PSP, DS, N64.

Specs

BetterWorse

SpecRG405MK56
Price$168$150
OSAndroid 12Android 14
Screen4.0 inch5.5 inches
Aspect ratio4:316:9
Resolution640 x 4801920 x 1080
ChipsetUNISOC Tiger T618UNISOC Tiger T620
GPUMali-G52 MP2Mali G57 MP1
RAM4 GB LPDDR4X6 GB LPDDR4X
StorageInternal 128 GB eMMC, External MicroSDInternal 128 GB UFS 2.0, External MicroSD
Battery4500 mAh5000 mAh
Weight260 grams307 grams
Dimensions163 mm x 76 mm x 15.9 mm212 mm x 90 mm x 17 mm

Emulation

Excellent › Good › Playable › Limited › Unsupported

SystemRG405MK56
Classic systems
Game Boy
NES
Genesis
GBA
SNES
PS1
Mid-generation systems
DS
N64
Dreamcast
PSP
Saturn
Sixth-generation systems
GameCube
Wii
PS2
Modern systems
3DS
Switch
Wii U
PS3

Emulation source notes

  • RG405M DS: Nintendo DS: Almost all games playable at full speed without frameskip
  • K56 DS: Nintendo DS: Almost all games playable at full speed without frameskip
  • RG405M 3DS: Nintendo 3DS: Most games playable but mostly with frameskip, struggles with harder to emulate games
  • K56 3DS: Nintendo 3DS: Most games playable but mostly with frameskip, struggles with harder to emulate games
  • RG405M GBA: Nintendo Game Boy Advance: Almost all games playable at full speed without frameskip
  • K56 GBA: Nintendo Game Boy Advance: Almost all games playable at full speed without frameskip
  • RG405M N64: Nintendo 64: Almost all games playable at full speed without frameskip
  • K56 N64: Nintendo 64: Almost all games playable at full speed without frameskip
  • RG405M NES: Nintendo Entertainment System: Almost all games playable at full speed without frameskip
  • K56 NES: Nintendo Entertainment System: Almost all games playable at full speed without frameskip
  • RG405M PS1: Sony Playstation: Almost all games playable at full speed without frameskip
  • K56 PS1: Sony Playstation: Almost all games playable at full speed without frameskip
  • RG405M PS2: Sony Playstation 2: Most games playable but mostly with frameskip, struggles with harder to emulate games
  • K56 PS2: Sony Playstation 2: Most games playable but mostly with frameskip, struggles with harder to emulate games
  • RG405M PS3: Sony Playstation 3: Either cannot run any games at all or games are unplayably slow
  • K56 PS3: Sony Playstation 3: Either cannot run any games at all or games are unplayably slow
  • RG405M PSP: Sony Playstation Portable: Almost all games playable at full speed without frameskip
  • K56 PSP: Sony Playstation Portable: Almost all games playable at full speed without frameskip
  • RG405M Wii: Nintendo Wii: Most games playable but mostly with frameskip, struggles with harder to emulate games
  • K56 Wii: Nintendo Wii: Most games playable but mostly with frameskip, struggles with harder to emulate games
  • RG405M SNES: Super Nintendo Entertainment System: Almost all games playable at full speed without frameskip
  • K56 SNES: Super Nintendo Entertainment System: Almost all games playable at full speed without frameskip
  • RG405M Wii U: Nintendo Wii U: Cemu for Android is only compatible with Adreno GPUs and Android 11-14, so any device with a Mali GPU will not run Cemu.
  • K56 Wii U: Nintendo Wii U: Cemu for Android is only compatible with Adreno GPUs and Android 11-14, so any device with a Mali GPU will not run Cemu.
  • RG405M Saturn: Sega Saturn: Most games playable at full speed, a few games have lower frame rates but still mostly playable with frameskip
  • K56 Saturn: Sega Saturn: Almost all games playable at full speed without frameskip
  • RG405M Switch: Nintendo Switch: Either cannot run any games at all or games are unplayably slow
  • K56 Switch: Nintendo Switch: Either cannot run any games at all or games are unplayably slow
  • RG405M Genesis: Sega Genesis / Mega Drive: Almost all games playable at full speed without frameskip
  • K56 Genesis: Sega Genesis / Mega Drive: Almost all games playable at full speed without frameskip
  • RG405M Game Boy: Game Boy / Game Boy Color: Almost all games playable at full speed without frameskip
  • K56 Game Boy: Game Boy / Game Boy Color: Almost all games playable at full speed without frameskip
  • RG405M GameCube: Nintendo GameCube: Most games playable but mostly with frameskip, struggles with harder to emulate games
  • K56 GameCube: Nintendo GameCube: Most games playable but mostly with frameskip, struggles with harder to emulate games
  • RG405M Dreamcast: Sega Dreamcast: Almost all games playable at full speed without frameskip
  • K56 Dreamcast: Sega Dreamcast: Almost all games playable at full speed without frameskip

Frequently asked

What's the difference between the Anbernic RG405M and the KinHank K56?
KinHank K56 has similar emulation coverage to Anbernic RG405M. KinHank K56 is about $18 cheaper based on catalog pricing. Anbernic RG405M is roughly 38% smaller and 15% lighter. KinHank K56 runs Android 14; Anbernic RG405M runs Android 12. KinHank K56 is highlighted for Dreamcast, PSP, N64, PS1; Anbernic RG405M is highlighted for Dreamcast, PSP, DS, N64.
Which is cheaper, the Anbernic RG405M or the KinHank K56?
The KinHank K56 is the cheaper of the two at around $150, roughly $18 less than the Anbernic RG405M based on catalog pricing.
Which is newer, the Anbernic RG405M or the KinHank K56?
The KinHank K56 is the newer model, released in 2025.

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