Device comparison
Anbernic RG-505 vs. Anbernic RG505
Compare specs, emulation support, community reviews, ownership, and play history.
Shown to scale from each device’s real-world dimensions.
Quick verdict
Anbernic RG-505 has similar emulation coverage to Anbernic RG505.
Main differences
- Anbernic RG-505 has similar emulation coverage to Anbernic RG505.
- Price
- $148
- OS
- Android 12
- Released
- Nov 2022
- Up to
- Saturn
- Screen
- 4.95 inch OLED
- Weight
- 286 grams
No reviews yet
0 collectors
- Price
- $148
- OS
- Android 12
- Released
- Nov 2022
- Up to
- Saturn
- Screen
- 4.95 inch OLED
- Weight
- 286 grams
No reviews yet
0 collectors
| Spec | RG-505 | RG505 |
|---|
| Price | $148 | $148 |
|---|
| OS | Android 12 | Android 12 |
|---|
| Screen | 4.95 inch | 4.95 inch |
|---|
| Aspect ratio | 16:9 | 16:9 |
|---|
| Resolution | 960 × 544 | 960 × 544 |
|---|
| Refresh rate | 60 Hz | 60 Hz |
|---|
| Panel | OLED | OLED |
|---|
| Chipset | UNISOC Tiger T618 | UNISOC Tiger T618 |
|---|
| CPU | Cortex-A75 / Cortex-A55 | Cortex-A75 / Cortex-A55 |
|---|
| GPU | Mali-G52 MP2 | Mali-G52 MP2 |
|---|
| RAM | 4 GB LPDDR4X | 4 GB LPDDR4X |
|---|
| Storage | Internal 128 GB eMMC 5.1, External MicroSD | Internal 128 GB eMMC 5.1, External MicroSD |
|---|
| Battery | 5000 mAh | 5000 mAh |
|---|
| Weight | 286 grams | 286 grams |
|---|
| Dimensions | 189 mm x 87 mm x 18 mm | 189 mm x 87 mm x 18 mm |
|---|
| Video out | No | No |
|---|
| Bluetooth | Yes | Yes |
|---|
| Hall effect sticks | No | No |
|---|
| Analog triggers | No | No |
|---|
| Touch screen | Yes | Yes |
|---|
Emulation
Excellent › Good › Playable › Limited › Unsupported
| System | RG-505 | RG505 |
|---|
| Classic systems |
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| Mid-generation systems |
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| DS | | |
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| N64 | | |
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| Dreamcast | | |
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| Saturn | | |
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| Sixth-generation systems |
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| GameCube | | |
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| Wii | | |
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| PS2 | | |
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| Modern systems |
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| 3DS | | |
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| Switch | | |
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| Wii U | | |
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| PS3 | | |
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Emulation source notes
- RG-505 DS: Nintendo DS: Almost all games playable at full speed without frameskip
- RG505 DS: Nintendo DS: Almost all games playable at full speed without frameskip
- RG-505 3DS: Nintendo 3DS: Most games playable but mostly with frameskip, struggles with harder to emulate games
- RG505 3DS: Nintendo 3DS: Most games playable but mostly with frameskip, struggles with harder to emulate games
- RG-505 GBA: Nintendo Game Boy Advance: Almost all games playable at full speed without frameskip
- RG505 GBA: Nintendo Game Boy Advance: Almost all games playable at full speed without frameskip
- RG-505 N64: Nintendo 64: Almost all games playable at full speed without frameskip
- RG505 N64: Nintendo 64: Almost all games playable at full speed without frameskip
- RG-505 NES: Nintendo Entertainment System: Almost all games playable at full speed without frameskip
- RG505 NES: Nintendo Entertainment System: Almost all games playable at full speed without frameskip
- RG-505 PS1: Sony Playstation: Almost all games playable at full speed without frameskip
- RG505 PS1: Sony Playstation: Almost all games playable at full speed without frameskip
- RG-505 PS2: Sony Playstation 2: Most games playable but mostly with frameskip, struggles with harder to emulate games
- RG505 PS2: Sony Playstation 2: Most games playable but mostly with frameskip, struggles with harder to emulate games
- RG-505 PS3: Sony Playstation 3: Either cannot run any games at all or games are unplayably slow
- RG505 PS3: Sony Playstation 3: Either cannot run any games at all or games are unplayably slow
- RG-505 PSP: Sony Playstation Portable: Almost all games playable at full speed without frameskip
- RG505 PSP: Sony Playstation Portable: Almost all games playable at full speed without frameskip
- RG-505 Wii: Nintendo Wii: Most games playable but mostly with frameskip, struggles with harder to emulate games
- RG505 Wii: Nintendo Wii: Most games playable but mostly with frameskip, struggles with harder to emulate games
- RG-505 SNES: Super Nintendo Entertainment System: Almost all games playable at full speed without frameskip
- RG505 SNES: Super Nintendo Entertainment System: Almost all games playable at full speed without frameskip
- RG-505 Wii U: Nintendo Wii U: Cemu for Android is only compatible with Adreno GPUs and Android 11-14, so any device with a Mali GPU will not run Cemu.
- RG505 Wii U: Nintendo Wii U: Cemu for Android is only compatible with Adreno GPUs and Android 11-14, so any device with a Mali GPU will not run Cemu.
- RG-505 Saturn: Sega Saturn: Most games playable at full speed, a few games have lower frame rates but still mostly playable with frameskip
- RG505 Saturn: Sega Saturn: Most games playable at full speed, a few games have lower frame rates but still mostly playable with frameskip
- RG-505 Switch: Nintendo Switch: Either cannot run any games at all or games are unplayably slow
- RG505 Switch: Nintendo Switch: Either cannot run any games at all or games are unplayably slow
- RG-505 Genesis: Sega Genesis / Mega Drive: Almost all games playable at full speed without frameskip
- RG505 Genesis: Sega Genesis / Mega Drive: Almost all games playable at full speed without frameskip
- RG-505 Game Boy: Game Boy / Game Boy Color: Almost all games playable at full speed without frameskip
- RG505 Game Boy: Game Boy / Game Boy Color: Almost all games playable at full speed without frameskip
- RG-505 GameCube: Nintendo GameCube: Most games playable but mostly with frameskip, struggles with harder to emulate games
- RG505 GameCube: Nintendo GameCube: Most games playable but mostly with frameskip, struggles with harder to emulate games
- RG-505 Dreamcast: Sega Dreamcast: Almost all games playable at full speed without frameskip
- RG505 Dreamcast: Sega Dreamcast: Almost all games playable at full speed without frameskip
Frequently asked
- What's the difference between the Anbernic RG-505 and the Anbernic RG505?
- Anbernic RG-505 has similar emulation coverage to Anbernic RG505.