Device comparison

Anbernic RG477V vs. Anbernic RG476H

Compare specs, emulation support, community reviews, ownership, and play history.

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RG477V
RG476H

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Quick verdict

Best value
RG476H
More portable
RG476H
Newer model
RG477V

Main differences

  • Anbernic RG477V has stronger listed emulation coverage.
  • Anbernic RG476H is about $35 cheaper based on catalog pricing.
  • Anbernic RG476H is roughly 6% smaller and 13% lighter.
  • Anbernic RG477V runs Android 14; Anbernic RG476H runs Android 13.

Anbernic

RG477V

Details
Price
$200
OS
Android 14
Released
Dec 2025
Up to
3DS
Screen
4.7 inch LTPS Touchscreen
Weight
334 grams

No reviews yet

0 collectors

Anbernic

RG476H

Details
Price
$165
OS
Android 13
Released
Sep 2025
Up to
3DS
Screen
4.7 inch LTPS Touchscreen
Weight
290 grams

No reviews yet

0 collectors

Specs

BetterWorse

SpecRG477VRG476H
Price$200$165
OSAndroid 14Android 13
ChipsetMediaTek Dimensity 8300UNISOC Tiger T820
CPUCortex-A715 / Cortex-A510Cortex-A76 / Cortex-A55
GPUMali-G615 MC6Mali-G57 MP4
RAM8 GB / 12 GB LPDDR58 GB LPDDR4X
StorageInternal 128 GB / 256 GB UFS, External MicroSDInternal 128 GB UFS 2.2, External MicroSD
Battery5300 mAh5000 mAh
Weight334 grams290 grams
Dimensions153 mm x 105.7 mm x 23 mm176 mm x 86 mm x 16 mm
Analog triggersNoYes

Emulation

Excellent › Good › Playable › Limited › Unsupported

SystemRG477VRG476H
Classic systems
Game Boy
NES
Genesis
GBA
SNES
PS1
Mid-generation systems
DS
N64
Dreamcast
PSP
Saturn
Sixth-generation systems
GameCube
Wii
PS2
Modern systems
3DS
Switch
Wii U
PS3

Emulation source notes

  • RG477V DS: Nintendo DS: Almost all games playable at full speed without frameskip This device does not have a touchscreen, so you won't be able to play DS games that rely heavily on the touchscreen
  • RG476H DS: Nintendo DS: Almost all games playable at full speed without frameskip
  • RG477V 3DS: Nintendo 3DS: Almost all games playable at full speed without frameskip
  • RG476H 3DS: Nintendo 3DS: Most games playable at full speed, a few games have lower frame rates but still mostly playable with frameskip
  • RG477V GBA: Nintendo Game Boy Advance: Almost all games playable at full speed without frameskip
  • RG476H GBA: Nintendo Game Boy Advance: Almost all games playable at full speed without frameskip
  • RG477V N64: Nintendo 64: Almost all games playable at full speed without frameskip
  • RG476H N64: Nintendo 64: Almost all games playable at full speed without frameskip
  • RG477V NES: Nintendo Entertainment System: Almost all games playable at full speed without frameskip
  • RG476H NES: Nintendo Entertainment System: Almost all games playable at full speed without frameskip
  • RG477V PS1: Sony Playstation: All games playable at full speed without frameskip
  • RG476H PS1: Sony Playstation: All games playable at full speed without frameskip
  • RG477V PS2: Sony Playstation 2: Almost all games playable at full speed without frameskip
  • RG476H PS2: Sony Playstation 2: Most games playable at full speed, a few games have lower frame rates but still mostly playable with frameskip
  • RG477V PS3: Sony Playstation 3: Only the easiest to emulate games are barely playable
  • RG476H PS3: Sony Playstation 3: Either cannot run any games at all or games are unplayably slow
  • RG477V PSP: Sony Playstation Portable: Almost all games playable at full speed without frameskip
  • RG476H PSP: Sony Playstation Portable: Almost all games playable at full speed without frameskip
  • RG477V Wii: Nintendo Wii: Almost all games playable at full speed without frameskip
  • RG476H Wii: Nintendo Wii: Most games playable at full speed, a few games have lower frame rates but still mostly playable with frameskip
  • RG477V SNES: Super Nintendo Entertainment System: Almost all games playable at full speed without frameskip
  • RG476H SNES: Super Nintendo Entertainment System: Almost all games playable at full speed without frameskip
  • RG477V Wii U: Nintendo Wii U: Only the easiest to emulate games are barely playable Extreme rendering problems due to Mali GPU
  • RG476H Wii U: Nintendo Wii U: Cemu for Android is only compatible with Adreno GPUs and Android 11-14, so any device with a Mali GPU will not run Cemu.
  • RG477V Saturn: Sega Saturn: Almost all games playable at full speed without frameskip
  • RG476H Saturn: Sega Saturn: Almost all games playable at full speed without frameskip
  • RG477V Switch: Nintendo Switch: Most games playable but mostly with frameskip, struggles with harder to emulate games
  • RG476H Switch: Nintendo Switch: Only the easiest to emulate games are barely playable
  • RG477V Genesis: Sega Genesis / Mega Drive: Almost all games playable at full speed without frameskip
  • RG476H Genesis: Sega Genesis / Mega Drive: Almost all games playable at full speed without frameskip
  • RG477V Game Boy: Game Boy / Game Boy Color: Almost all games playable at full speed without frameskip
  • RG476H Game Boy: Game Boy / Game Boy Color: Almost all games playable at full speed without frameskip
  • RG477V GameCube: Nintendo GameCube: Almost all games playable at full speed without frameskip
  • RG476H GameCube: Nintendo GameCube: Most games playable at full speed, a few games have lower frame rates but still mostly playable with frameskip
  • RG477V Dreamcast: Sega Dreamcast: Almost all games playable at full speed without frameskip
  • RG476H Dreamcast: Sega Dreamcast: Almost all games playable at full speed without frameskip

Frequently asked

What's the difference between the Anbernic RG477V and the Anbernic RG476H?
Anbernic RG477V has stronger listed emulation coverage. Anbernic RG476H is about $35 cheaper based on catalog pricing. Anbernic RG476H is roughly 6% smaller and 13% lighter. Anbernic RG477V runs Android 14; Anbernic RG476H runs Android 13.
Which is cheaper, the Anbernic RG477V or the Anbernic RG476H?
The Anbernic RG476H is the cheaper of the two at around $165, roughly $35 less than the Anbernic RG477V based on catalog pricing.
Which is newer, the Anbernic RG477V or the Anbernic RG476H?
The Anbernic RG477V is the newer model, released in 2025.

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