Device comparison

PowKiddy RGB50 vs. Anbernic RG Rotate

Compare specs, emulation support, community reviews, ownership, and play history.

Compare

With

RGB50
RG Rotate

Not shown to scale. Real-world dimensions are missing for one or both devices.

Quick verdict

Newer model
RG Rotate

Main differences

  • Anbernic RG Rotate has similar emulation coverage to PowKiddy RGB50.
  • Anbernic RG Rotate runs Android 12; PowKiddy RGB50 runs Android.
  • Anbernic RG Rotate is highlighted for DS, PS1, Genesis, GBA, SNES, Game Boy, NES; PowKiddy RGB50 is highlighted for N64, PS1, GBA, SNES, Genesis, Game Boy.

PowKiddy

RGB50

Details
Price
Unknown
OS
Android
Released
Unknown
Up to
Wii
Screen
4.5 inch IPS
Weight
?

No reviews yet

0 collectors

Specs

BetterWorse

SpecRGB50RG Rotate
PriceUnknown$88
OSAndroidAndroid 12
Screen4.5 inch3.5 inch
Aspect ratio3:21:1
Resolution1620 x 1080720 x 720
ChipsetAllwinner A527UNISOC Tiger T618
CPUCortex-A55Cortex-A75 / Cortex-A55
GPUMali-G57 MC1-2EEMali-G52 MP2
RAM?3 GB LPDDR4X
StorageInternal ?, External MicroSDInternal 32 GB, External MicroSD
Battery?2000 mAh
Weight?167 grams / 204 grams
Dimensions200 mm x 105 mm x ? mm80 mm x 80 mm x 21 mm
BluetoothNoYes

Emulation

Excellent › Good › Playable › Limited › Unsupported

SystemRGB50RG Rotate
Classic systems
Game BoyExcellent
NESExcellent
GenesisExcellent
GBAExcellent
SNESExcellent
PS1Excellent
Mid-generation systems
DSExcellent
N64Excellent
DreamcastGood
PSPGood
SaturnGood
Sixth-generation systems
GameCubePlayable
WiiPlayable
PS2Limited
Modern systems
3DSLimited
SwitchUnsupported
Wii UUnsupported
PS3Unsupported

Emulation source notes

  • RG Rotate DS: Nintendo DS: Almost all games playable at full speed without frameskip
  • RG Rotate 3DS: Nintendo 3DS: Most games playable but mostly with frameskip, struggles with harder to emulate games
  • RG Rotate GBA: Nintendo Game Boy Advance: Almost all games playable at full speed without frameskip
  • RG Rotate N64: Nintendo 64: Almost all games playable at full speed without frameskip
  • RG Rotate NES: Nintendo Entertainment System: Almost all games playable at full speed without frameskip
  • RG Rotate PS1: Sony Playstation: Almost all games playable at full speed without frameskip
  • RG Rotate PS2: Sony Playstation 2: Most games playable but mostly with frameskip, struggles with harder to emulate games
  • RG Rotate PS3: Sony Playstation 3: Either cannot run any games at all or games are unplayably slow
  • RG Rotate PSP: Sony Playstation Portable: Almost all games playable at full speed without frameskip
  • RG Rotate Wii: Nintendo Wii: Most games playable but mostly with frameskip, struggles with harder to emulate games
  • RG Rotate SNES: Super Nintendo Entertainment System: Almost all games playable at full speed without frameskip
  • RG Rotate Wii U: Nintendo Wii U: Cemu for Android is only compatible with Adreno GPUs and Android 11-14, so any device with a Mali GPU will not run Cemu.
  • RG Rotate Saturn: Sega Saturn: Most games playable at full speed, a few games have lower frame rates but still mostly playable with frameskip
  • RG Rotate Switch: Nintendo Switch: Either cannot run any games at all or games are unplayably slow
  • RG Rotate Genesis: Sega Genesis / Mega Drive: Almost all games playable at full speed without frameskip
  • RG Rotate Game Boy: Game Boy / Game Boy Color: Almost all games playable at full speed without frameskip
  • RG Rotate GameCube: Nintendo GameCube: Most games playable but mostly with frameskip, struggles with harder to emulate games
  • RG Rotate Dreamcast: Sega Dreamcast: Almost all games playable at full speed without frameskip

Frequently asked

What's the difference between the PowKiddy RGB50 and the Anbernic RG Rotate?
Anbernic RG Rotate has similar emulation coverage to PowKiddy RGB50. Anbernic RG Rotate runs Android 12; PowKiddy RGB50 runs Android. Anbernic RG Rotate is highlighted for DS, PS1, Genesis, GBA, SNES, Game Boy, NES; PowKiddy RGB50 is highlighted for N64, PS1, GBA, SNES, Genesis, Game Boy.

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