
Arkanoid: Doh It Again
1997
- SNES
- SFAM
- PC
- Satellaview
Much like the game Breakout, the player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. The ball striking a brick causes the brick to disappear. When all the bricks are gone, the player goes to the next level, where another pattern of bricks appear. There are a number of variations (bricks that have to be hit multiple times, flying enemy ships, etc.) and power-up capsules to enhance the Vaus (expand the Vaus, multiply the number of balls, equip a laser cannon, break directly to the next level, etc.), but the gameplay remains the same.
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First session! Played for 14m on Miyoo Mini Plus
2 sessions · 6m on RG34XXSP
First session! Played for 1m on TRIMUI Brick
First session! Played for 6m on Retroid Pocket Classic