Played for 25m on TRIMUI Brick

Double Dragon II: The Revenge
1989
- 3DS
- WiiU
- famicom
- Arcade
- Genesis/MegaDrive
- NES
- Wii
- Handheld
- PS4
- XONE
- Switch
- DOS
- Amiga
- MSX
- Atari-ST
- C64
- ZXS
- ACPC
- Turbografx-16/PC Engine CD
Technōs created once again a vastly different experience with Double Dragon II on the NES. The experience system was dropped, but the moveset still underwent a few changes. The elbow attack and turning jump kick are gone, but with the standard kick directed backwards they seemed a bit redundant anyway. There are two new ways to make enemies in a grapple suffer, elbow smashes to the head, and a high kick to propel them away. In the brief time window when the Lee brothers are crouching after a jump or after getting knocked down, it’s possible to perform a rising uppercut or a knee jump attack. The timing for these isn’t easy, but they are the most powerful moves in the game. On the NES, Double Dragon II is a much more innovative and unique sequel than in the arcade, but it marks also the time Double Dragon started its schizophrenic shifting between wildly different tones and gameplay styles. In a way it’s one of the best games to bear the Double Dragon name, but it’s hard to shake the feeling that Technōs had already started to loose a cohesive vision of what it meant to be Double Dragon, both in tone and in gameplay.
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Write a reviewPlayed for 1h 5m on TRIMUI Brick
First session! Played for 2m on TRIMUI Brick
First session! Played for 1m on RG476H