Double Dragon II: The Revenge

Double Dragon II: The Revenge

1989
3DSWiiUfamicomArcadeGenesis/MegaDriveNESWiiHandheldPS4XONESwitchDOSAmigaMSXAtari-STC64ZXSACPCTurbografx-16/PC Engine CD

Technōs created once again a vastly different experience with Double Dragon II on the NES. The experience system was dropped, but the moveset still underwent a few changes. The elbow attack and turning jump kick are gone, but with the standard kick directed backwards they seemed a bit redundant anyway. There are two new ways to make enemies in a grapple suffer, elbow smashes to the head, and a high kick to propel them away. In the brief time window when the Lee brothers are crouching after a jump or after getting knocked down, it’s possible to perform a rising uppercut or a knee jump attack. The timing for these isn’t easy, but they are the most powerful moves in the game. On the NES, Double Dragon II is a much more innovative and unique sequel than in the arcade, but it marks also the time Double Dragon started its schizophrenic shifting between wildly different tones and gameplay styles. In a way it’s one of the best games to bear the Double Dragon name, but it’s hard to shake the feeling that Technōs had already started to loose a cohesive vision of what it meant to be Double Dragon, both in tone and in gameplay.

How People Play
willwhitworth
1 player<1h total time tracked
1playing
Top Devices
RG-476H1 player
<1h

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willwhitworth
First session! Played for 3m on RG-476H
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