Kirby's Dream Land

Kirby's Dream Land

1992
3DSGame Boy

The gluttonous King Dedede has stolen all of the food from the inhabitants of Dream Land for a midnight feast, so Kirby, a resident of Dream Land, goes to retrieve the food and stop Dedede. Kirby's Dream Land plays like other platformers of the 8-bit and 16-bit era of video games: Kirby must use various natural abilities and occasionally external abilities or items while heading toward the goal at the end of each level. Like many 1980s-era platformers, the player can accumulate points, with an extra life granted when the player has enough points. However, because Kirby lacks a save function, scores are not recorded. Also, there are no save files, so the player has to start over again when the Game Boy is turned off, if the player chooses to return to the title screen after a Game Over, or if the player resets the game. All levels are played on a two-dimensional plane, letting Kirby move only left, right, up, and down. Kirby can walk, jump, and fly. Kirby can also inhale objects and enemies, swallowing them or spitting them out as projectiles.

How People Play
nesticle8bit
ethicator
sanc404
MFSIMBA
spuds
+6
11 players1h total time tracked
6playing3played2beaten
Top Devices
RG35XXH3 players
<1h
RG35XX SP1 player
<1h
RG Cube XX1 player
<1h
Time to Beat
1hMain Story
1hNormal
1hCompletionist

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Marmeladow
First session! Played for 13m on RG35XXH
0
ethicator
First session! Played for 5m on Retroid Pocket Classic
0
sanc404
First session! Played for 14m on RG35XXH
0
Mimi
First session! Played for 18m on RG35XX SP
0