
Pipe Dream
1989
- Arcade
- NES
- SFAM
- PC
- Acorn Archimedes
- Mac
- DOS
- Amiga
- bbcmicro
- Game Boy
- Atari-ST
- Sharp X68000
- C64
- ZXS
- ACPC
- PC-9800 Series
- Apple IIGS
- Apple][
- Acorn Electron
- PC-8800 Series
Each level of this abstract puzzler challenges the player to set up a network of pipes to allow an unspecified substance known as 'flooz' to flow through as many of those as possible. The pieces are offered in random order, and there are seven different types - straight lines going horizontally or vertically, corners rotating in each of the four directions, and cross-over pieces which carry the flooz straight across horizontally and vertically. Each of these can be entered from either side. When the flooz hits a gap, or a piece which the previous piece can't flow into, the pipe is finished. Before the flooz starts flowing from its randomly-selected starting position, the player has several seconds to start placing pieces. They can be put down anywhere. However a situation that can often occur is there will be a long and complex piping arrangement set up, yet a gap somewhere remains to be filled. Players are able to replace a piece with another in the same square (to make it easier to flow the flooz that way), but for a slight scoring penalty.
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First session! Played for 4m on RG40XXV
2 sessions · 33m on Odin 3
First session! Played for 1m on Miyoo Mini Plus
First session! Played for 11h 55m on RG35XX Plus