KaiKendoh
Connected as kaikendoh

No sessions recorded for this game yet.
Achievements
0 of 60 · 0%
Rescue Rangers 0 (The Lab)
Clear Zone 0
- Points
- 3 (3 true)
- Rarity
- 98.3% Common
- Unlocked
- —

Rescue Rangers A (The Tree)
Clear Zone A
- Points
- 2 (2 true)
- Rarity
- 74.1% Common
- Unlocked
- —

Rescue Rangers B (The Diner)
Clear Zone B
- Points
- 3 (3 true)
- Rarity
- 71.3% Common
- Unlocked
- —

Rescue Rangers C (The Library)
Clear Zone C
- Points
- 4 (4 true)
- Rarity
- 59.3% Common
- Unlocked
- —

Rescue Rangers D (The Toy Store)
Clear Zone D
- Points
- 4 (4 true)
- Rarity
- 63.8% Common
- Unlocked
- —

Rescue Rangers E (The Park)
Clear Zone E
- Points
- 5 (6 true)
- Rarity
- 50.5% Common
- Unlocked
- —

Rescue Rangers F (The Factory)
Clear Zone F
- Points
- 5 (6 true)
- Rarity
- 61.1% Common
- Unlocked
- —

Rescue Rangers G (The Casino)
Clear Zone G
- Points
- 5 (6 true)
- Rarity
- 60.3% Common
- Unlocked
- —

Rescue Rangers H (The Sewers)
Clear Zone H
- Points
- 5 (6 true)
- Rarity
- 58.2% Common
- Unlocked
- —

Rescue Rangers I (The Bureau)
Clear Zone I
- Points
- 5 (6 true)
- Rarity
- 56.6% Common
- Unlocked
- —

Rescue Rangers J (The Post Office)
Clear Zone J
- Points
- 5 (6 true)
- Rarity
- 52.0% Common
- Unlocked
- —

Monty's Challenge 0 (The Lab)
Clear Zone 0 without dying
- Points
- 5 (5 true)
- Rarity
- 66.5% Common
- Unlocked
- —

Monty's Challenge A (The Tree)
Clear Zone A without dying
- Points
- 10 (12 true)
- Rarity
- 58.3% Common
- Unlocked
- —

Monty's Challenge B (The Diner)
Clear Zone B without dying
- Points
- 10 (14 true)
- Rarity
- 44.6% Common
- Unlocked
- —

Monty's Challenge C (The Library)
Clear Zone C without dying
- Points
- 10 (17 true)
- Rarity
- 35.3% Common
- Unlocked
- —

Monty's Challenge D (The Toy Store)
Clear Zone D without dying
- Points
- 10 (15 true)
- Rarity
- 39.3% Common
- Unlocked
- —

Monty's Challenge E (The Park)
Clear Zone E without dying
- Points
- 10 (17 true)
- Rarity
- 33.3% Common
- Unlocked
- —

Monty's Challenge F (The Factory)
Clear Zone F without dying
- Points
- 4 (6 true)
- Rarity
- 37.9% Common
- Unlocked
- —

Monty's Challenge G (The Casino)
Clear Zone G without dying
- Points
- 10 (15 true)
- Rarity
- 39.6% Common
- Unlocked
- —

Monty's Challenge H (The Sewers)
Clear Zone H without dying
- Points
- 10 (15 true)
- Rarity
- 38.1% Common
- Unlocked
- —

Monty's Challenge I (The Bureau)
Clear Zone I without dying
- Points
- 10 (20 true)
- Rarity
- 28.9% Common
- Unlocked
- —

Monty's Challenge J (The Post Office)
Clear Zone J without dying
- Points
- 10 (35 true)
- Rarity
- 17.6% Rare
- Unlocked
- —

Rodent Philatelist 0 (The Lab)
Collect 55 single and pairs of flower stamps in Zone 0 without dying
- Points
- 5 (8 true)
- Rarity
- 31.4% Common
- Unlocked
- —

Rodent Philatelist A (The Tree)
Collect 20 single and pairs of flower stamps in Zone A without dying
- Points
- 10 (21 true)
- Rarity
- 20.8% Common
- Unlocked
- —

Rodent Philatelist B (The Diner)
Collect 74 single and pairs of flower stamps in Zone B without dying
- Points
- 10 (19 true)
- Rarity
- 24.8% Common
- Unlocked
- —

Rodent Philatelist C (The Library)
Collect 60 single and pairs of flower stamps in Zone C without dying
- Points
- 10 (23 true)
- Rarity
- 20.7% Common
- Unlocked
- —

Rodent Philatelist D (The Toy Store)
Collect 98 single and pairs of flower stamps in Zone D without dying
- Points
- 10 (23 true)
- Rarity
- 19.7% Rare
- Unlocked
- —

Rodent Philatelist E (The Park)
Collect 55 single and pairs of flower stamps in Zone E without dying
- Points
- 10 (24 true)
- Rarity
- 18.5% Rare
- Unlocked
- —

Rodent Philatelist F (The Factory)
Collect 60 single and pairs of flower stamps in Zone F without dying
- Points
- 10 (31 true)
- Rarity
- 15.3% Rare
- Unlocked
- —

Rodent Philatelist G (The Casino)
Collect 130 single and pairs of flower stamps in Zone G without dying
- Points
- 10 (27 true)
- Rarity
- 16.6% Rare
- Unlocked
- —

Rodent Philatelist H (Sewers)
Collect 110 single and pairs of flower stamps in Zone H without dying
- Points
- 10 (30 true)
- Rarity
- 15.4% Rare
- Unlocked
- —

Rodent Philatelist I (The Bureau)
Collect 65 single and pairs of flower stamps in Zone I without dying
- Points
- 10 (25 true)
- Rarity
- 19.0% Rare
- Unlocked
- —

Rodent Philatelist J (The Post Office)
Collect 55 single and pairs of flower stamps in Zone J without dying
- Points
- 10 (30 true)
- Rarity
- 16.5% Rare
- Unlocked
- —

The Catmunk
Have 9 lives
- Points
- 10 (14 true)
- Rarity
- 42.9% Common
- Unlocked
- —

Zipper's Challenge 0 (The Lab)
Clear Zone 0 without taking damage
- Points
- 10 (17 true)
- Rarity
- 31.2% Common
- Unlocked
- —

Zipper's Challenge A (The Tree)
Clear Zone A without taking damage
- Points
- 10 (20 true)
- Rarity
- 25.7% Common
- Unlocked
- —

Zipper's Challenge B (The Diner)
Clear Zone B without taking damage
- Points
- 10 (26 true)
- Rarity
- 18.1% Rare
- Unlocked
- —

Zipper's Challenge C (The Library)
Clear Zone C without taking damage
- Points
- 10 (28 true)
- Rarity
- 17.7% Rare
- Unlocked
- —

Zipper's Challenge D (The Toy Store)
Clear Zone D without taking damage
- Points
- 10 (30 true)
- Rarity
- 16.4% Rare
- Unlocked
- —

Zipper's Challenge E (The Park)
Clear Zone E without taking damage
- Points
- 10 (30 true)
- Rarity
- 15.8% Rare
- Unlocked
- —

Zipper's Challenge F (The Factory)
Clear Zone F without taking damage
- Points
- 10 (21 true)
- Rarity
- 25.6% Common
- Unlocked
- —

Zipper's Challenge G (The Casino)
Clear Zone G without taking damage
- Points
- 10 (32 true)
- Rarity
- 15.6% Rare
- Unlocked
- —

Zipper's Challenge H (The Sewers)
Clear Zone H without taking damage
- Points
- 10 (30 true)
- Rarity
- 17.0% Rare
- Unlocked
- —

Zipper's Challenge I (The Bureau)
Clear Zone I without taking damage
- Points
- 10 (35 true)
- Rarity
- 14.0% Rare
- Unlocked
- —

Zipper's Challenge J (The Post Office)
Clear Zone J without taking damage
- Points
- 10 (49 true)
- Rarity
- 10.6% Rare
- Unlocked
- —

One-Star Squirrel
Pick up 7 stars without dying
- Points
- 5 (5 true)
- Rarity
- 69.6% Common
- Unlocked
- —

Two-Star Squirrel
Pick up 15 stars without dying
- Points
- 5 (7 true)
- Rarity
- 43.4% Common
- Unlocked
- —

Three-Star Squirrel
Pick up 25 stars without dying
- Points
- 10 (21 true)
- Rarity
- 26.9% Common
- Unlocked
- —

Four-Star Squirrel
Pick up 50 stars without dying
- Points
- 25 (100 true)
- Rarity
- 13.5% Rare
- Unlocked
- —

Five-Star Squirrel
Pick up 75 stars without dying
- Points
- 50 (243 true)
- Rarity
- 9.4% Rare
- Unlocked
- —

The Adventures of Chip 'n Doll 0 (The Lab)
Clear Zone 0 as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying
- Points
- 10 (30 true)
- Rarity
- 12.9% Rare
- Unlocked
- —

The Adventures of Chip 'n Doll A (The Tree)
Clear Zone A as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying
- Points
- 25 (98 true)
- Rarity
- 9.9% Rare
- Unlocked
- —

The Adventures of Chip 'n Doll B (The Diner)
Clear Zone B as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying
- Points
- 25 (124 true)
- Rarity
- 8.0% Rare
- Unlocked
- —

The Adventures of Chip 'n Doll C (The Library)
Clear Zone C as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying
- Points
- 25 (121 true)
- Rarity
- 8.1% Rare
- Unlocked
- —

The Adventures of Chip 'n Doll D (The Toy Store)
Clear Zone D as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying
- Points
- 25 (124 true)
- Rarity
- 7.9% Rare
- Unlocked
- —

The Adventures of Chip 'n Doll F (The Factory)
Clear Zone F as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying
- Points
- 25 (126 true)
- Rarity
- 7.7% Rare
- Unlocked
- —

The Adventures of Chip 'n Doll G (The Casino)
Clear Zone G as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying
- Points
- 25 (129 true)
- Rarity
- 7.6% Rare
- Unlocked
- —

The Adventures of Chip 'n Doll H (The Sewers)
Clear Zone H as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying
- Points
- 25 (134 true)
- Rarity
- 7.4% Rare
- Unlocked
- —

The Adventures of Chip 'n Doll I (The Bureau)
Clear Zone I as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying
- Points
- 50 (275 true)
- Rarity
- 7.2% Rare
- Unlocked
- —

The Adventures of Chip 'n Doll J (The Post Office)
Clear Zone J as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying
- Points
- 50 (286 true)
- Rarity
- 6.9% Rare
- Unlocked
- —
