Device comparison

Anbernic RG-477M vs. Anbernic RG-351M

Compare specs, emulation support, community reviews, ownership, and play history.

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RG-477M
RG-351M

Shown to scale from each device’s real-world dimensions.

Quick verdict

Best value
RG-351M
Better screen
RG-477M
More portable
RG-351M
Newer model
RG-477M

Main differences

  • Anbernic RG-477M has stronger listed emulation coverage.
  • Anbernic RG-351M is about $80 cheaper based on catalog pricing.
  • Anbernic RG-351M is roughly 33% smaller and 23% lighter.
  • Anbernic RG-477M has a 120 Hz LTPS Touchscreen screen, versus 60 Hz IPS on Anbernic RG-351M.
  • Anbernic RG-477M runs Android 14; Anbernic RG-351M runs EmuELEC, 351ELEC, ArkOS, Batocera, Lakka, 351Droid (Lineage 18.1 / Android 11).

Anbernic

RG-477M

Details
Price
$220
OS
Android 14
Released
Aug 2025
Up to
3DS
Screen
4.7 inch LTPS Touchscreen
Weight
354 grams

No reviews yet

1 collector

Anbernic

RG-351M

Details
Price
$140
OS
EmuELEC, 351ELEC, ArkOS, Batocera, Lakka, 351Droid (Lineage 18.1 / Android 11)
Released
Jan 2021
Up to
DS
Screen
3.5 inch IPS
Weight
271 grams

No reviews yet

0 collectors

Community signal

Collectors
RG-477M1
RG-351M0
Rating
RG-477MNo reviews yet
RG-351MNo reviews yet
Logged play
RG-477MNo logged sessions yet
RG-351MNo logged sessions yet

Specs

BetterWorse

SpecRG-477MRG-351M
Price$220$140
OSAndroid 14EmuELEC, 351ELEC, ArkOS, Batocera, Lakka, 351Droid (Lineage 18.1 / Android 11)
Screen4.7 inch3.5 inch
Aspect ratio4:33:2
Resolution1280 x 960320 x 480
Refresh rate120 Hz60 Hz
PanelLTPS TouchscreenIPS
ChipsetMediaTek Dimensity 8300RockChip RK3326
CPUCortex-A715 / Cortex-A510Cortex-A35
GPUMali-G615 MC6Mali-G31 MP2
RAM8 GB / 12 GB LPDDR51 GB DDR3
StorageInternal 128 GB / 256 GB UFS, External MicroSDExternal MicroSD
Battery5300 mAh3500 mAh
Weight354 grams271 grams
Dimensions176 mm x 89.4 mm x 15.5 - 21.3 mm151.5 mm x 70 mm x 18 mm
Video outYesNo
BluetoothYesNo
Hall effect sticksYesNo
Touch screenYesNo

Emulation

Excellent › Good › Playable › Limited › Unsupported

SystemRG-477MRG-351M
Classic systems
Game Boy
NES
Genesis
GBA
SNES
PS1
Mid-generation systems
DS
N64
Dreamcast
PSP
Saturn
Sixth-generation systems
GameCube
Wii
PS2
Modern systems
3DS
Switch
Wii U
PS3

Emulation source notes

  • RG-477M DS: Nintendo DS: Almost all games playable at full speed without frameskip This device does not have a touchscreen, so you won't be able to play DS games that rely heavily on the touchscreen
  • RG-351M DS: Nintendo DS: Most games playable at full speed, a few games have lower frame rates but still mostly playable with frameskip This device does not have a touchscreen, so you won't be able to play DS games that rely heavily on the touchscreen
  • RG-477M 3DS: Nintendo 3DS: Almost all games playable at full speed without frameskip
  • RG-351M 3DS: Nintendo 3DS: Either cannot run any games at all or games are unplayably slow
  • RG-477M GBA: Nintendo Game Boy Advance: Almost all games playable at full speed without frameskip
  • RG-351M GBA: Nintendo Game Boy Advance: Almost all games playable at full speed without frameskip
  • RG-477M N64: Nintendo 64: Almost all games playable at full speed without frameskip
  • RG-351M N64: Nintendo 64: Most games playable but mostly with frameskip, struggles with harder to emulate games
  • RG-477M NES: Nintendo Entertainment System: Almost all games playable at full speed without frameskip
  • RG-351M NES: Nintendo Entertainment System: Almost all games playable at full speed without frameskip
  • RG-477M PS1: Sony Playstation: All games playable at full speed without frameskip
  • RG-351M PS1: Sony Playstation: Almost all games playable at full speed without frameskip
  • RG-477M PS2: Sony Playstation 2: Almost all games playable at full speed without frameskip
  • RG-351M PS2: Sony Playstation 2: Either cannot run any games at all or games are unplayably slow
  • RG-477M PS3: Sony Playstation 3: Only the easiest to emulate games are barely playable
  • RG-351M PS3: Sony Playstation 3: Either cannot run any games at all or games are unplayably slow
  • RG-477M PSP: Sony Playstation Portable: Almost all games playable at full speed without frameskip
  • RG-351M PSP: Sony Playstation Portable: Most games playable but mostly with frameskip, struggles with harder to emulate games
  • RG-477M Wii: Nintendo Wii: Almost all games playable at full speed without frameskip
  • RG-351M Wii: Nintendo Wii: Either cannot run any games at all or games are unplayably slow
  • RG-477M SNES: Super Nintendo Entertainment System: Almost all games playable at full speed without frameskip
  • RG-351M SNES: Super Nintendo Entertainment System: Almost all games playable at full speed without frameskip
  • RG-477M Wii U: Nintendo Wii U: Only the easiest to emulate games are barely playable Extreme rendering problems due to Mali GPU
  • RG-351M Wii U: Nintendo Wii U: Either cannot run any games at all or games are unplayably slow
  • RG-477M Saturn: Sega Saturn: Almost all games playable at full speed without frameskip
  • RG-351M Saturn: Sega Saturn: Only the easiest to emulate games are barely playable
  • RG-477M Switch: Nintendo Switch: Most games playable but mostly with frameskip, struggles with harder to emulate games
  • RG-351M Switch: Nintendo Switch: Either cannot run any games at all or games are unplayably slow
  • RG-477M Genesis: Sega Genesis / Mega Drive: Almost all games playable at full speed without frameskip
  • RG-351M Genesis: Sega Genesis / Mega Drive: Almost all games playable at full speed without frameskip
  • RG-477M Game Boy: Game Boy / Game Boy Color: Almost all games playable at full speed without frameskip
  • RG-351M Game Boy: Game Boy / Game Boy Color: Almost all games playable at full speed without frameskip
  • RG-477M GameCube: Nintendo GameCube: Almost all games playable at full speed without frameskip
  • RG-351M GameCube: Nintendo GameCube: Either cannot run any games at all or games are unplayably slow
  • RG-477M Dreamcast: Sega Dreamcast: Almost all games playable at full speed without frameskip
  • RG-351M Dreamcast: Sega Dreamcast: Most games playable but mostly with frameskip, struggles with harder to emulate games

Frequently asked

What's the difference between the Anbernic RG-477M and the Anbernic RG-351M?
Anbernic RG-477M has stronger listed emulation coverage. Anbernic RG-351M is about $80 cheaper based on catalog pricing. Anbernic RG-351M is roughly 33% smaller and 23% lighter. Anbernic RG-477M has a 120 Hz LTPS Touchscreen screen, versus 60 Hz IPS on Anbernic RG-351M. Anbernic RG-477M runs Android 14; Anbernic RG-351M runs EmuELEC, 351ELEC, ArkOS, Batocera, Lakka, 351Droid (Lineage 18.1 / Android 11).
Which is cheaper, the Anbernic RG-477M or the Anbernic RG-351M?
The Anbernic RG-351M is the cheaper of the two at around $140, roughly $80 less than the Anbernic RG-477M based on catalog pricing.
Which is newer, the Anbernic RG-477M or the Anbernic RG-351M?
The Anbernic RG-477M is the newer model, released in 2025.
Which is more popular on retroshelf, the Anbernic RG-477M or the Anbernic RG-351M?
The Anbernic RG-477M is in more collections on retroshelf right now, with 1 collector tracking it.

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