Device comparison

Anbernic RG557 vs. Anbernic RG477M

Compare specs, emulation support, community reviews, ownership, and play history.

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RG557
RG477M

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Quick verdict

Best value
RG477M
Better screen
RG477M
More portable
RG557
Newer model
RG477M

Main differences

  • Anbernic RG477M has similar emulation coverage to Anbernic RG557.
  • Anbernic RG477M is about $29 cheaper based on catalog pricing.
  • Anbernic RG477M is roughly 21% smaller and 2% lighter.
  • Anbernic RG477M has a 120 Hz LTPS Touchscreen screen, versus 60 Hz AMOLED on Anbernic RG557.

Anbernic

RG557

Details
Price
$249
OS
Android 14
Released
Apr 2025
Up to
3DS
Screen
5.48 inch AMOLED
Weight
347 grams

No reviews yet

0 collectors

Anbernic

RG477M

Details
Price
$220
OS
Android 14
Released
Aug 2025
Up to
3DS
Screen
4.7 inch LTPS Touchscreen
Weight
354 grams

No reviews yet

0 collectors

Specs

BetterWorse

SpecRG557RG477M
Price$249$220
Screen5.48 inch4.7 inch
Aspect ratio16:94:3
Resolution1920 x 10801280 x 960
Refresh rate60 Hz120 Hz
PanelAMOLEDLTPS Touchscreen
RAM8 GB / 12 GB LPDDR5X8 GB / 12 GB LPDDR5
StorageInternal 128 GB / 256 GB UFS 4.0, External MicroSDInternal 128 GB / 256 GB UFS, External MicroSD
Battery5500 mAh5300 mAh
Weight347 grams354 grams
Dimensions223 mm x 89 mm x 15-25 mm176 mm x 89.4 mm x 15.5 - 21.3 mm
Hall effect sticksNoYes
Analog triggersYesNo

Emulation

Excellent › Good › Playable › Limited › Unsupported

SystemRG557RG477M
Classic systems
Game Boy
NES
Genesis
GBA
SNES
PS1
Mid-generation systems
DS
N64
Dreamcast
PSP
Saturn
Sixth-generation systems
GameCube
Wii
PS2
Modern systems
3DS
Switch
Wii U
PS3

Emulation source notes

  • RG557 DS: Nintendo DS: Almost all games playable at full speed without frameskip This device does not have a touchscreen, so you won't be able to play DS games that rely heavily on the touchscreen
  • RG477M DS: Nintendo DS: Almost all games playable at full speed without frameskip This device does not have a touchscreen, so you won't be able to play DS games that rely heavily on the touchscreen
  • RG557 3DS: Nintendo 3DS: Almost all games playable at full speed without frameskip
  • RG477M 3DS: Nintendo 3DS: Almost all games playable at full speed without frameskip
  • RG557 GBA: Nintendo Game Boy Advance: Almost all games playable at full speed without frameskip
  • RG477M GBA: Nintendo Game Boy Advance: Almost all games playable at full speed without frameskip
  • RG557 N64: Nintendo 64: Almost all games playable at full speed without frameskip
  • RG477M N64: Nintendo 64: Almost all games playable at full speed without frameskip
  • RG557 NES: Nintendo Entertainment System: Almost all games playable at full speed without frameskip
  • RG477M NES: Nintendo Entertainment System: Almost all games playable at full speed without frameskip
  • RG557 PS1: Sony Playstation: All games playable at full speed without frameskip
  • RG477M PS1: Sony Playstation: All games playable at full speed without frameskip
  • RG557 PS2: Sony Playstation 2: Almost all games playable at full speed without frameskip
  • RG477M PS2: Sony Playstation 2: Almost all games playable at full speed without frameskip
  • RG557 PS3: Sony Playstation 3: Only the easiest to emulate games are barely playable
  • RG477M PS3: Sony Playstation 3: Only the easiest to emulate games are barely playable
  • RG557 PSP: Sony Playstation Portable: Almost all games playable at full speed without frameskip
  • RG477M PSP: Sony Playstation Portable: Almost all games playable at full speed without frameskip
  • RG557 Wii: Nintendo Wii: Almost all games playable at full speed without frameskip
  • RG477M Wii: Nintendo Wii: Almost all games playable at full speed without frameskip
  • RG557 SNES: Super Nintendo Entertainment System: Almost all games playable at full speed without frameskip
  • RG477M SNES: Super Nintendo Entertainment System: Almost all games playable at full speed without frameskip
  • RG557 Wii U: Nintendo Wii U: Only the easiest to emulate games are barely playable Extreme rendering problems due to Mali GPU
  • RG477M Wii U: Nintendo Wii U: Only the easiest to emulate games are barely playable Extreme rendering problems due to Mali GPU
  • RG557 Saturn: Sega Saturn: Almost all games playable at full speed without frameskip
  • RG477M Saturn: Sega Saturn: Almost all games playable at full speed without frameskip
  • RG557 Switch: Nintendo Switch: Most games playable but mostly with frameskip, struggles with harder to emulate games
  • RG477M Switch: Nintendo Switch: Most games playable but mostly with frameskip, struggles with harder to emulate games
  • RG557 Genesis: Sega Genesis / Mega Drive: Almost all games playable at full speed without frameskip
  • RG477M Genesis: Sega Genesis / Mega Drive: Almost all games playable at full speed without frameskip
  • RG557 Game Boy: Game Boy / Game Boy Color: Almost all games playable at full speed without frameskip
  • RG477M Game Boy: Game Boy / Game Boy Color: Almost all games playable at full speed without frameskip
  • RG557 GameCube: Nintendo GameCube: Almost all games playable at full speed without frameskip
  • RG477M GameCube: Nintendo GameCube: Almost all games playable at full speed without frameskip
  • RG557 Dreamcast: Sega Dreamcast: Almost all games playable at full speed without frameskip
  • RG477M Dreamcast: Sega Dreamcast: Almost all games playable at full speed without frameskip

Frequently asked

What's the difference between the Anbernic RG557 and the Anbernic RG477M?
Anbernic RG477M has similar emulation coverage to Anbernic RG557. Anbernic RG477M is about $29 cheaper based on catalog pricing. Anbernic RG477M is roughly 21% smaller and 2% lighter. Anbernic RG477M has a 120 Hz LTPS Touchscreen screen, versus 60 Hz AMOLED on Anbernic RG557.
Which is cheaper, the Anbernic RG557 or the Anbernic RG477M?
The Anbernic RG477M is the cheaper of the two at around $220, roughly $29 less than the Anbernic RG557 based on catalog pricing.
Which is newer, the Anbernic RG557 or the Anbernic RG477M?
The Anbernic RG477M is the newer model, released in 2025.

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