Device comparison

Eachgame EGP 1000 vs. Game Consoles Worldwide GCW Zero

Compare specs, emulation support, community reviews, ownership, and play history.

Compare

With

GCW Zero

Not shown to scale. Real-world dimensions are missing for one or both devices.

Quick verdict

Eachgame EGP 1000 has a TFT screen, versus 60 Hz TFT on Game Consoles Worldwide GCW Zero.

Main differences

  • Eachgame EGP 1000 has a TFT screen, versus 60 Hz TFT on Game Consoles Worldwide GCW Zero.
  • Eachgame EGP 1000 runs Linux; Game Consoles Worldwide GCW Zero runs OpenDingux.

Eachgame

EGP 1000

Details
Price
Unknown
OS
Linux
Released
Jan 2013
Up to
PS1
Screen
4.3 inch TFT
Weight
Unknown

No reviews yet

0 collectors

Game Consoles Worldwide

GCW Zero

Details
Price
Unknown
OS
OpenDingux
Released
Jan 2013
Up to
PS1
Screen
3.5 inch TFT
Weight
225 grams

No reviews yet

0 collectors

Specs

BetterWorse

SpecEGP 1000GCW Zero
OSLinuxOpenDingux
Screen4.3 inch3.5 inch
Aspect ratio16:94:3
Resolution1270 x 720320 x 240
Refresh rateUnknown60 Hz
ChipsetActions Semiconductor G1000Ingenic JZ4770
CPUUnknownXBurst
GPU"Built-in GPU"Vivante GC860
RAM64 MB RAM512 MB DDR2
StorageInternal SD & External SDHCInternal & External MicroSD
BatteryUnknown2200 mAh
WeightUnknown225 grams
DimensionsUnknown143 mm x 70 mm x 18 mm

Emulation

Excellent › Good › Playable › Limited › Unsupported

SystemEGP 1000GCW Zero
Classic systems
Game BoyUnknown
NESUnknown
GenesisUnknown
GBAUnknown
SNESUnknown
PS1Unknown
Mid-generation systems
DSUnknown
N64Unknown
DreamcastUnknown
PSPUnknown
SaturnUnknown
Sixth-generation systems
GameCubeUnknown
WiiUnknown
PS2Unknown
Modern systems
3DSUnknown
SwitchUnknown
Wii UUnknown
PS3Unknown

Emulation source notes

  • GCW Zero DS: Nintendo DS: Either cannot run any games at all or games are unplayably slow
  • GCW Zero 3DS: Nintendo 3DS: Either cannot run any games at all or games are unplayably slow
  • GCW Zero GBA: Nintendo Game Boy Advance: Almost all games playable at full speed without frameskip
  • GCW Zero N64: Nintendo 64: Only the easiest to emulate games are barely playable
  • GCW Zero NES: Nintendo Entertainment System: Almost all games playable at full speed without frameskip
  • GCW Zero PS1: Sony Playstation: Most games playable at full speed, a few games have lower frame rates but still mostly playable with frameskip
  • GCW Zero PS2: Sony Playstation 2: Either cannot run any games at all or games are unplayably slow
  • GCW Zero PS3: Sony Playstation 3: Either cannot run any games at all or games are unplayably slow
  • GCW Zero PSP: Sony Playstation Portable: Either cannot run any games at all or games are unplayably slow
  • GCW Zero Wii: Nintendo Wii: Either cannot run any games at all or games are unplayably slow
  • GCW Zero SNES: Super Nintendo Entertainment System: Most games playable at full speed, a few games have lower frame rates but still mostly playable with frameskip
  • GCW Zero Wii U: Nintendo Wii U: Either cannot run any games at all or games are unplayably slow
  • GCW Zero Saturn: Sega Saturn: Either cannot run any games at all or games are unplayably slow
  • GCW Zero Switch: Nintendo Switch: Either cannot run any games at all or games are unplayably slow
  • GCW Zero Genesis: Sega Genesis / Mega Drive: Almost all games playable at full speed without frameskip
  • GCW Zero Game Boy: Game Boy / Game Boy Color: Almost all games playable at full speed without frameskip
  • GCW Zero GameCube: Nintendo GameCube: Either cannot run any games at all or games are unplayably slow
  • GCW Zero Dreamcast: Sega Dreamcast: Either cannot run any games at all or games are unplayably slow

Frequently asked

What's the difference between the Eachgame EGP 1000 and the Game Consoles Worldwide GCW Zero?
Eachgame EGP 1000 has a TFT screen, versus 60 Hz TFT on Game Consoles Worldwide GCW Zero. Eachgame EGP 1000 runs Linux; Game Consoles Worldwide GCW Zero runs OpenDingux.

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