
Overview
The GP32 is a horizontal retro handheld from GamePark Holdings with a 3.5-inch 320×240 TFT screen and runs Propietary (Community made open source SDK). It is best suited for Genesis, GBA, Game Boy, NES, with support listed up to Genesis.
- Screen
- 3.5 inch TFT
- Chipset
- Samsung S3C2400X01
- RAM
- 8 MB SDRAM
- Battery
- AA x2
- Weight
- 163 grams
- OS
- Propietary (Community made open source SDK)
Emulation
- Classicmixed
- NESExcellent
- Game BoyExcellent
- SNESPlayable
- GBAGood
- GenesisGood
- PS1Limited
- Mid-genunsupported
- N64No
- DSNo
- PSPNo
- DreamcastNo
- SaturnNo
- 6th genunsupported
- GameCubeNo
- WiiNo
- PS2No
- Modernunsupported
- 3DSNo
- Wii UNo
- PS3No
- SwitchNo
Notes on 18 systems
- DS: Nintendo DS: Either cannot run any games at all or games are unplayably slow
- 3DS: Nintendo 3DS: Either cannot run any games at all or games are unplayably slow
- GBA: Nintendo Game Boy Advance: Most games playable at full speed, a few games have lower frame rates but still mostly playable with frameskip
- N64: Nintendo 64: Either cannot run any games at all or games are unplayably slow
- NES: Nintendo Entertainment System: Almost all games playable at full speed without frameskip
- PS1: Sony Playstation: Only the easiest to emulate games are barely playable
- PS2: Sony Playstation 2: Either cannot run any games at all or games are unplayably slow
- PS3: Sony Playstation 3: Either cannot run any games at all or games are unplayably slow
- PSP: Sony Playstation Portable: Either cannot run any games at all or games are unplayably slow
- Wii: Nintendo Wii: Either cannot run any games at all or games are unplayably slow
- SNES: Super Nintendo Entertainment System: Most games playable but mostly with frameskip, struggles with harder to emulate games
- Wii U: Nintendo Wii U: Either cannot run any games at all or games are unplayably slow
- Saturn: Sega Saturn: Either cannot run any games at all or games are unplayably slow
- Switch: Nintendo Switch: Either cannot run any games at all or games are unplayably slow
- Genesis: Sega Genesis / Mega Drive: Most games playable at full speed, a few games have lower frame rates but still mostly playable with frameskip
- Game Boy: Game Boy / Game Boy Color: Almost all games playable at full speed without frameskip
- GameCube: Nintendo GameCube: Either cannot run any games at all or games are unplayably slow
- Dreamcast: Sega Dreamcast: Either cannot run any games at all or games are unplayably slow
Played on the GamePark Holdings GP32
No sessions on the GamePark Holdings GP32 yet. Own one? Add it to your shelf and your play shows up here.
Specifications
General
- Released
- November 2001
- Type
- Handheld, Horizontal
- Operating system
- Propietary (Community made open source SDK)
Display
- Screen
- 3.5 inch TFT
- Resolution
- 320 x 240 (4:3)
- Pixel density
- 114.29 PPI
- Refresh rate
- 60 Hz
Performance
- Chipset
- Samsung S3C2400X01
- CPU
- ARM920T, 1 cores, 133 MHz
- GPU
- ❌, ❌
- RAM
- 8 MB SDRAM SDRAM
- Storage
- Internal 512 KB & External SmartMedia
- Architecture
- ARM
Battery and build
- Battery
- AA x2, 6-12 hours
- Weight
- 163 grams
- Dimensions
- 147 mm x 88 mm x 34 mm
- Material
- Plastic
Controls
- D-pad
- Top
- Sticks
- None
- Extra buttons
- ❌
Connectivity
- Ports
- 3.5mm jack
- Speakers
- Stereo
FAQ
What systems can the GamePark Holdings GP32 emulate?
The GamePark Holdings GP32 plays systems up to Genesis well. It is at its best with Genesis, GBA, Game Boy, NES.
Can the GamePark Holdings GP32 play Genesis games?
Yes. Genesis performance on the GamePark Holdings GP32 is rated good in our catalog. Sega Genesis / Mega Drive: Most games playable at full speed, a few games have lower frame rates but still mostly playable with frameskip
Can the GamePark Holdings GP32 play PS1 games?
Not well. PS1 performance on the GamePark Holdings GP32 is rated poor. Sony Playstation: Only the easiest to emulate games are barely playable
What operating system does the GamePark Holdings GP32 run?
The GamePark Holdings GP32 ships with Propietary (Community made open source SDK).
What screen does the GamePark Holdings GP32 have?
It has a 3.5 inch TFT display with a 4:3 aspect ratio, running at 320 x 240 at 114.29 PPI.
When was the GamePark Holdings GP32 released?
GamePark Holdings released the GamePark Holdings GP32 in November 2001.
Price alert
We’re not tracking prices for this one yet.
Reviews
No reviews of the GamePark Holdings GP32 yet. Own one? Say what you play on it, which firmware you run, and where it sits in your rotation.






